Real urban magic in the twenty-first century...

Showing posts with label spell preferences. Show all posts
Showing posts with label spell preferences. Show all posts

Tuesday, December 8, 2009

Spell Preferences 2: Time

*This delayed post is seven days after the last full moon for the year 2009.

Spells are either daytime or nighttime spells. Daytime spells are cast in the morning, and nighttime spells are cast at night. Obviously.

So combined with the knowledge learned from the previous post (Locations), a spell should note the preferred time and place of its casting.

Example:
In-AM: Indoors morning
In-PM: Indoors night
Out-AM: Outdoors morning
Out-PM: Outdoors night

An AM spell (daytime) is a spell that requires the energy of the sun, while a PM spell (nighttime) requires other light energy sources, such as moonlight, starlight, or no light at all.

Some of you may ask, "What's the difference between sunlight and moonlight?" The answer is of course their light wave. If you were to plot out sunlight and moonlight in wave form, they would look totally different. They would have very different energy signatures, because they are in fact emitting very different types of energy (see previous post on manna). So the choice of using sunlight or moonlight will actually depend on what type of energy you wish to harness for your spell.

Tuesday, October 6, 2009

Spell Preferences 1: Location

Spell Preferences are the time and location when a spell may be cast. Spells may actually be cast any time of the day, but depending on the type and intent of the spell, maximum effect may be utilized by following spell preferences.

Spells are cast in either two locations: Indoors (In), or Outdoors (Out).

Indoor locations are usually used for In-Subj spell types. This is because the walls that enclose the caster help redirect the energy back to the caster. When a spell is cast, energy is released, and configurations are changed. Enclosing the caster indoors will make sure that the released energy and the configurations changed will remain with the caster, and will not accidentally affect third persons.

Outdoor locations on the other hand are usually reserved for Out-Obj spell types. With no walls to hold the energy, everything is spewed outward. Add that to the fact that the great outdoors gives you unlimited access to all the manna you need. Well, not really unlimited access, but it does allow you all the manna you may require to cast a spell successfully.

The time when a spell may be cast depends on the light source, which is usually the main source of manna for a spell. This will be discussed in the next post.

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