Real urban magic in the twenty-first century...

Showing posts with label spellcasting. Show all posts
Showing posts with label spellcasting. Show all posts

Sunday, June 27, 2010

The Gemstone Reset Spell─Commentary

*Because I wasn't able to post during the May Full Moon, as scheduled, I shall have two June posts to make up for it.

*Please refer to The Gemstone Reset Spell


I became a fan of gemstones only recently, being introduced to them by my friend and shaman Mark. He gave me my first set of stones. He also told me to wash them first over running water before I could claim them as my own. This forced me to create The Gemstone Reset Spell.

The purpose of washing the stones over running water was to cleanse it of any energy it still retained from its previous owner. Comparable to being given a used laptop, the new owner must first delete all the files, or reformat the entire thing, if possible. It would be best to have all the stones' energy come from you, the new owner. Theoretically, even running water from a tap will do, but I decided to use the biggest body of moving water in the world─the sea. Technically even a river would be as effective, but it'd be better if it was a mighty river, like the Agno, or the Marikina River. For maximum manna, you should use a mighty river, or the sea.

I added the element of burning them in the sun first, to satisfy the element of Fire. Then I also added the step of letting live ants crawl over the stones, to satisfy the element of Life. There are other ways to acquire these elements, and imagination is your only limitation. But of course, more experienced spellcasters will have more creative and more powerful ways of selecting manna.

The Gemstone Reset Spell

*Because I wasn't able to post during the May Full Moon, as scheduled, I shall have two June posts to make up for it.


Spell type: Out-Obj
Pref: Out-AM

Equipment:
Live ants (Li)
Running water (Wa)
Sun (Fi)
Gemstones (Ea)
Own breath (Wi)
Cloth


Go near the edge of the water. Lay down the piece of cloth. Face the sun. Hold the gemstone in your casting. Say the first incantation.
Fires of the sun
Burn this (Turquoise)
And may its energy
Dry up and shrivel.

After muttering the incantation, lay down the stone on the piece of cloth, so that it soaks up the sun. Repeat if you have more than one stone, but make sure that when you lay your several stones on the cloth, their shadows do not fall on any of the other stones. Leave the stones for ten (10) minutes under the sun.

After ten (10) mins, pick up your stones (in the order they were lain down on the cloth), then take them to the running water. Hold the stone in your hand, then speak the second incantation.
Waters of the (South China)
Wash over this (Turquoise)
That it be cleansed of its memory
And its energy reset
And begin a new life
With me.

Then hold the stone and let the running water wash over it. Repeat for other stones, maintaining the same sequence.

Take the stones where there are live ants. Mutter the third incantation.
Majestic ants
Guardians of the earth
Pass over this (Turquoise)
And give it life.

Then place the gemstone along the ants' path. Make sure that live ants actually pass over the gemstone and make contact. Repeat for the other stones, maintaining the same sequence. Leave them on the ants' path for ten (10) minutes before picking them up.


*Commentary for this spell in the next post.

Tuesday, December 8, 2009

Spell Preferences 2: Time

*This delayed post is seven days after the last full moon for the year 2009.

Spells are either daytime or nighttime spells. Daytime spells are cast in the morning, and nighttime spells are cast at night. Obviously.

So combined with the knowledge learned from the previous post (Locations), a spell should note the preferred time and place of its casting.

Example:
In-AM: Indoors morning
In-PM: Indoors night
Out-AM: Outdoors morning
Out-PM: Outdoors night

An AM spell (daytime) is a spell that requires the energy of the sun, while a PM spell (nighttime) requires other light energy sources, such as moonlight, starlight, or no light at all.

Some of you may ask, "What's the difference between sunlight and moonlight?" The answer is of course their light wave. If you were to plot out sunlight and moonlight in wave form, they would look totally different. They would have very different energy signatures, because they are in fact emitting very different types of energy (see previous post on manna). So the choice of using sunlight or moonlight will actually depend on what type of energy you wish to harness for your spell.

Tuesday, November 3, 2009

Manna


Manna, simply put, is energy. In modern layman's terms, specifically Star Wars jargon, manna is The Force. Manna is the energy that surrounds everything.

Energy is needed to cast a spell. If the spellcaster is gifted with an unlimited supply of manic energy (and science actually calls that a disorder), then he/she can cast a spell without having to tap manna. But for regular humans like us, attempting to cast a spell using only the energy in your body will drain you. Which is why we need to tap an external energy source.

Different places have different types of manna because they produce different energies. To illustrate: A forest clearing, surrounded by all the huge trees, blades of grass, mushrooms, insects, and birds, produces a different energy, and consequently has a different type of manna from, let's say, a collegiate basketball game during the finals. Spells can actually be cast in both these places, but depending on your spell, you have to choose which energy source you will tap. If your spell needs more---aggression---then cast it in the basketball game. If your spell requires more tranquility, cast it in the forest, or on the seashore. It all really depends on the type of spell and its requirements.


*pic from forums.tabcrawler.com

Tuesday, October 6, 2009

Spell Preferences 1: Location

Spell Preferences are the time and location when a spell may be cast. Spells may actually be cast any time of the day, but depending on the type and intent of the spell, maximum effect may be utilized by following spell preferences.

Spells are cast in either two locations: Indoors (In), or Outdoors (Out).

Indoor locations are usually used for In-Subj spell types. This is because the walls that enclose the caster help redirect the energy back to the caster. When a spell is cast, energy is released, and configurations are changed. Enclosing the caster indoors will make sure that the released energy and the configurations changed will remain with the caster, and will not accidentally affect third persons.

Outdoor locations on the other hand are usually reserved for Out-Obj spell types. With no walls to hold the energy, everything is spewed outward. Add that to the fact that the great outdoors gives you unlimited access to all the manna you need. Well, not really unlimited access, but it does allow you all the manna you may require to cast a spell successfully.

The time when a spell may be cast depends on the light source, which is usually the main source of manna for a spell. This will be discussed in the next post.

Spell Types

*Because I wasn't able to post during the September Full Moon, as scheduled, I shall have two October posts to make up for it.


These are the three basic spell types:
  • Out-Obj: Outward-Objective
  • In-Subj: Inward-Subjective
  • Recp: Reciprocal

An Outward-Objective spell or charm is directed obviously outside yourself. Toward others. A spell to make someone fall for you (this is just an example, however. I would not advise anyone to attempt a spell to make someone fall for you. There are other approaches for that), being directed at a specific third person, is an Out-Obj spell. So are spells to influence the behavior of others, or to change someone's mindset.

An Inward-Subjective spell or charm is directed toward yourself. These include spells to make you quit smoking, spells to make you quit drugs, or spells to help you pass an exam.

A Reciprocal spell or charm is a combination of an Out-Obj and an In-Subj. It is one which affects both a third person, as well as the caster. Technically, all spells are Reciprocal, since the caster cannot pull one off without making a sacrifice. But more specific examples of a Reciprocal spell include spells to make peace with your enemy, or spells for success in group endeavors.

Wednesday, August 5, 2009

The Soul-Bind Spell

The spell to bind yourself to your soul-mate.


Most powerful when cast on a Full Moon.


Spell type: Recp
Pref: Out-PM; FM

Equipment:
Headgear
Magic Wand
Potion 120ml (Li)
Water (Wa)
Firestarter (Fi)
THC (Ea)
Peace pipe (Wi)
Photograph of the subject


Don the headgear, and walk onto an open field as the Full Moon rises. The headgear must not be removed during the duration of the spell.

Drink the potion. You will have 20 minutes before the effects are felt. Take the photograph, then place it on the ground in front of you. Use the tip of your magic wand and draw a circle on the ground around the photograph. Stare at the photograph and mutter the incantation nine times:

Mergis eternam te anima meƦ

With the firestarter, set fire to the photograph, and use its flame to light the peace pipe. Inhale deeply, and as you blow the smoke out, speak the name of the subject, your soul-mate. Then wash your mouth with water, and the spell is completed.


* * *


*This spell was based on a short story of the same title.
**This spell would work best with a consecrated wand.
***This spell also requires a trade (not specified). The souls will continue to be bound as long as the caster maintains fidelity to the other soul.

Friday, April 10, 2009

On Casting Spells

Two important things to remember when casting spells:

1. All spells require a trade.

Most people have probably heard the saying "You can't touch a butterfly without rearranging the stars," or "The flap of a butterfly's wings in Brazil sets off a hurricane in Texas." Or something like that.

There are actually several variations of that philosophy. But the main idea behind that is that one's actions will create a ripple in the universe's flow of events.

So, if you cast a spell, and want a certain event to happen, you have to make a trade. Some spellcasters make live offerings; others sacrifice their connections with other human beings. Whatever.

A true spellcaster knows what to offer in exchange for something specific to happen. All it requires is creativity.


2. As a general rule: Never, ever tell anyone that you cast a spell. The moment you tell someone else about it, the spell will not work.

That is, of course, a general rule. And like everything else, there are exceptions.

Thursday, July 17, 2008

Prayer for Heath

In the darkness of the movie theater, bow your head, close your eyes, and repeat these words:

Heath Ledger, actor extraordinaire,
we are saddened by your loss
and humbled by your death.
Blow us away with your performance.

Amen.


Enjoy the show.


Thursday, June 19, 2008

Consecrating a Wand

Spell Type: Out-Obj
Pref: Out-PM; FM

Equipment:
Wand
Cup, Wood, Clay, or Ceramic (E)
Firestarter (F)
500mL Water (Wa)
1 Egg (Li)
THC

Take the wand. Walk out onto an open field. Face West, select the most level part of the field.

As soon as the moon rises, get down on one knee. Stretch your wand-arm forward and using the tip of the wand, draw a circle on the ground in the direction of your wand-arm (if you are right-handed, trace in a clockwise direction). Do not lift the wand until it reaches the exact point you started from, thus closing the circle.

Again, using the tip of the wand, dig a small hole in the center of the circle, and plant the wand in it, so that it points directly up.

Place your mouth near the wand tip, and whisper to the wand the following prayer:
Father Almighty
This is my wand
An extension of my arm
An extension of myself
May it magnify the power I naturally possess
Then raise your head over the wand and spit on the wand tip, making sure that your spit drops on the wand's center. All this should be performed without getting up from your kneeling position.

Leave the circle, and take note of the time.

Come back when the moon is directly overhead. Do not step into the circle you traced earlier. The second half of the spell will be performed from outside the circle.

Raise the egg over the wand, and repeat the prayer, this time addressing it to the moon, not to the wand. After the prayer, crack the egg over the wand tip, and make sure the yolk drops on the wand's center, so that it drips over the sides of the wand.

Using the firestarter, blaze up the THC, and every exhale of smoke (Wi) should be directed towards the wand. Try to blow the smoke over the entire wand. You can place your head close to the wand, but no part of your body may touch the ground inside the circle.

When the THC is consumed, and all the smoke has been blown, leave the wand again. Come back in the morning when the moon is gone from the sky. You may now step inside the circle. Pour water over the wand, to wash away the sticky residue. After that, point the wand to your forehead, close your eyes, and repeat the prayer one last time.

(Warning: you may look really stupid when doing this, so it's best to do it alone.)

Monday, May 19, 2008

The Five Elements

Another full moon.

Before going into the details of spellcasting, we need to learn the basic elements of a spell. The most important element of the spell: the ingredients.

Again, I would like to stress that spellcasting is not as rigid and fixed as in ye olde days, where each step had to be done precisely and exactly like the book said. Modern spellcasting involves flexibility, improvisation, and personalization. In other words, each spell is unique, and no two spells are exactly alike.

1. Ingredients must be made of natural elements. This can include materials processed from naturally occurring substances. To illustrate, a car tire can be a spell ingredient, because it is processed from natural rubber. Plastics, however, like the one used in water bottles, cannot be used, as they are totally synthetic.

2. Ingredients must represent all the five elements, in any ratio, depending on the spell type.

Now what are the Five Elements? These are Earth, Fire, Wind, Water, and Life. I know that it sounds a lot like that cartoon series "Captain Planet", but just because something is found in a kid's cartoon show doesn't mean it's not right. In fact, most of the ancient knowledge have become so commonplace that they have permeated popular culture, and people tend to take them for granted. But that's actually a good thing, as it protects the knowledge from those prying unbelievers.

The Five Elements are not the same elements that we know, meaning they are not the same elements on the periodic table. The Five Elements are actually the five basic groups of materials found on this earth. So from the very top, we begin with the Element Air, which is basically everything from the stratosphere to the surface, but which also includes breath.

The second Element is Earth, which includes all the rocks and minerals. Most of the elements we know, such as gold, silver, bronze, mercury, etc., fall under Earth.

The third Element, Water, includes, but is not limited to, anything liquid. This includes sea water, fresh water, rain water, coconut milk, and urine.

The fourth Element is Fire. This mostly includes anything with a physical flame, although anything with an extremely high temperature would also fall under this category.

And finally, the fifth Element is Life. This includes anything that is alive: trees, animals, insects, and humans.

Now, there are some materials that can be classified into more than one Element, so where to classify it would depend on the spellcaster's skill. For example, blood can be either Water, or Life, depending on the spell. But it cannot be both.

All the ingredients of the spell must represent the Five Elements, so you should have at least five ingredients before attempting to cast a spell. Again, due to the unique nature of every spell cast, some spells may even be cast with less than five Elements present, but that is for the advanced spellcasters, and again depends on the intent of the spell. The basic spells use all Five Elements in different ratios. Also, the spells that use all five are generally considered more effective.


counter